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Sunday 30 March 2014

Minecraft 1.7.5

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Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. On May 9, 2012, the game was released on Xbox 360 as an Xbox Live Arcade game, co-developed by 4J Studios. All versions of Minecraft receive periodic updates.
The creative and building aspects of Minecraft allow players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, gathering resources, crafting, and combat. Gameplay in its commercial release has two principal modes: survival, which requires players to acquire resources and maintain their health and hunger; and creative, where players have an unlimited supply of resources, the ability to fly, and no health or hunger. A third gameplay mode named hardcore is the same as survival, differing only in difficulty; it is set to the most difficult setting and respawning is disabled, forcing players to delete their worlds upon death.
Minecraft received five awards from the 2011 Game Developers Conference: it was awarded the Innovation Award, Best Downloadable Game Award, and the Best Debut Game Award from the Game Developers Choice Awards; and the Audience Award, as well as the Seumas McNally Grand Prize, from the Independent Games Festival in 2011. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of February 3, 2014, the game has sold over 14 million copies on PC and over 35 million copies across all platforms.

Assassin Creed IV-Black Flag

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-Pirating A Pirate Game?Ironic
Assassin's Creed IV: Black Flag is a 2013 historical action-adventure open world video game developed by Ubisoft Montreal and published by Ubisoft. It was released for the PlayStation 3, Xbox 360 and Wii U in October 2013 and for the PlayStation 4, Windows and Xbox One in November 2013.
It is the sixth major installment in the Assassin's Creed series, a sequel to 2012's Assassin's Creed III's modern story and a prequel to its historical storyline. The story is set in the early 18th century Caribbean during the Golden Age of Piracy, and follows notorious pirate Edward Kenway, grandfather of Assassin's Creed III protagonist Ratonhnhaké:ton, who stumbles upon the conflict waged by the Assassins and Templars. Unlike previous games, gameplay elements focus more on ship-based exploration in the open world map, while also retaining the series' third-person land-based exploration, melee combat, and stealth system. Multiplayer also returns, albeit with only land-based modes and settings.
Assassin's Creed IV: Black Flag received positive reviews, with critics praising the open world gameplay, side-quests, graphics and naval combat. The story received a mixed response, while criticism fell on aspects of the story missions which were considered repetitive. The game received several awards and nominations, including winning the Spike VGX 2013 award for Best Action Adventure Game.

Dead Island-2-Riptide

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Riptide takes place immediately after the ending of Dead Island, with the four immune survivors - ex-American football player Logan Carter, rapper Sam B, Chinese undercover police officer Xian Mei, and Purna, ex-police officer fired for shooting a pedophile - along with international terrorist Charon and native Yerema, asymptomatic patient zero of the Banoi outbreak, landing on a military ship after escaping from the prison island. They are immediately taken into custody by the Australian Defence Force Colonel Sam Hardy and Frank Serpo, a civilian VIP. Yerema and Charon are taken away separately, Yerema bites one of the ADF soldiers as she is taken away. In the ship's brig the remaining four meet another immune survivor, ADF Sergeant John Morgan, who claims he was part of a humanitarian effort on a nearby island until Serpo showed up and halted the mission.
Passing out from sedatives applied when they were examined, the player's character wakes up to find the ship overrun with zombies. Serpo flees via helicopter shortly before the ship, out of control, crashes into a rock. The immune regain consciousness on the shore of the island of Palanai and are found by Harlow, a WHO researcher, who tells them the zombie infection has spread there as well. After saving a holdout of survivors they meet Colonel Hardy again; he tells the irate immune that Serpo's organization is interested in weaponizing the Kuru strain that caused the zombie outbreak and, as with Banoi, a nuclear strike against Palanai is planned to purge the infection and cover up the evidence.

Dead Space-3 RELOADED

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Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap."[5] The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."[5]
Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.[2][6] Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.[6]
The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher.[7] If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.[8][9]

State Of Decay

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State of Decay focuses on survival tactics: stealth, evasion, distractions, base building, survivor community, securing resources, and moving through the world more than actual zombie combat.[6][7] The game is in an open world, where the player's choices are an important factor.[1] Players are able to choose from a large variety of locations to build a base in. Structures such as watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays, and barricades can be constructed to defend against the infected population, help survivors recover faster, and build explosives and other tools.[1]
Food, medicine, shelter, ammo, and construction materials are necessary for survival and should be used wisely.[1][6] To obtain these supplies, the player will need to go on raids to abandoned supermarkets and many other locations, although food can be grown at the base. The player can also find other groups of survivors that are willing to trade their resources with the player, in exchange for ammunition.[1] The player will be able to rescue other AI survivors to help with defense, build facilities, and repair cars/guns (with the appropriate facilities). They can also be sent out to loot, find a new base location, or to come pick up supplies found by the player. If one was to get enough supplies they are able to craft items like a home made suppeser but has to wait 30 real world minutes while it is being made. Once a high enough relationship is developed with these new characters, they will become playable.[6][7] The player's choices will affect how the gameplay evolves.[6] The game world is 16 square kilometers[8] but because of mountains, it is 8 square kilometers of playable area.[9]

Sunday 6 October 2013

Elder Scroll V- Skyrim


                                       



TheThe Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion.Skyrim was released on November 11, 2011, for Microsoft Windows, PlayStation 3 and Xbox 360. Three downloadable content (DLC)add-ons were released—Dawnguard, Hearthfire and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim Legendary Edition, which released on June 4, 2013.
Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon who is prophesied to destroy the world. Set two hundred years after Oblivion, the game takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops their character by improving their skills. Unlike previous Elder Scrolls games, Skyrim does not require the player to select a character class at the beginning of the game, negating a problem the development team felt previous entries had by forcing the player into a rigid play-style too early in the game. Skyrim continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely.
The game was developed using the in-house Creation Engine, built specifically for the game. Skyrim is not a direct sequel to previousElder Scrolls games, but during development it was considered a spiritual successor to Oblivion and 2008's Fallout 3. The team opted for a more unique and diverse game world than Oblivion's Cyrodiil, which game director and executive producer Todd Howardconsidered less interesting by comparison. Skyrim premiered to critical acclaim, with reviewers particularly responding well to the refined character development system over previous Elder Scrolls entries. Critics cited the game's lack of polish and weak melee combat as negative factors. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms.

Saturday 20 April 2013

DayZ Stand-Alone Video Game











note this is a single player mod or game


DayZ is a multiplayer open world survival horror video game in development by Bohemia Interactive and the stand-alone version of the award-winning mod of the same name. The game is set to release on PC for Microsoft Windows via digital distribution platform Steam, and is currently in closed testing.[1]

In the game, players will control a character trying to survive in the fictional state of Chernarus, which has been overrun by zombies. Players will be required to scavenge supplies and weapons in order to keep themselves alive for as long as possible; with deth resulting in loss of all items.